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Shadowrun urban explorer jumpsuit
Shadowrun urban explorer jumpsuit











shadowrun urban explorer jumpsuit
  1. SHADOWRUN URBAN EXPLORER JUMPSUIT FULL
  2. SHADOWRUN URBAN EXPLORER JUMPSUIT LICENSE

Integral Smartgun System (+2 dice pool ranged attacks) □ loaded — Clip (Caseless EX-Explosive Heavy Pistol Ammunition +1 DV -1 AP explodes on critical glitch) □□□□□| □□□□□| □□□□□| □□□ □ loaded — Clip (Caseless EX-Explosive Heavy Pistol Ammunition +1 DV -1 AP explodes on critical glitch) □□□□□| □□□□□| □□□□□| □□□ □ loaded — Clip (Caseless Hollow-Point Heavy Pistol Ammunition +1 DV +2 AP) □□□□□| □□□□□| □□□□□| ■■■ □ loaded — Clip (Caseless Hollow-Point Heavy Pistol Ammunition +1 DV +2 AP) □□□□□| □□□□□| □□□□□| □□□ □ loaded — Clip (Caseless Regular Heavy Pistol Ammunition) □□□□□| □□□□□| □□□□□| □□□ Ares Super Predator | Heavy Pistol | DV 5P | AP -1 | Mode SA | Recoil 1 | Range 0-5 / 6-20 / 21-40 / 41-6Đ | Ammo 18 (c)Įlectronic Firing (requires caseless ammunition),.□□□■■ | ■ High Explosive Mini-Grenades (grenade 10P -2 AP -2/m Blast) II (underbarrel grenade launcher) | Grenade Launcher | DV grenade | AP — | Mode SS | Recoil — | Range 5-50 / 51-100 / 101-150 / 151-500 | Ammo 6 (m) Integral Smartgun System (+2 dice pool ranged attacks), Outdoors Skill Group (Navigation, Survival, Tracking) 3,Įnglish 1, Portuguese 2, Spanish (native) Influence Skill Group (Con, Etiquette, Leadership, Negotiation) 1, Heavy Weapons (Grenade Launchers) 5 (+2), IĬharacters have 8 + (Body / 2, round up) boxes on the physical damage track black out extra boxes.ĭodge (Ranged Combat) 2 (+2)(+2 Move-by-Wire), Iġ4 +2 Ares field helmet 12 Ares shock tropper mk. (Max 6 + Initiation Grade or Submersion Grade)ģ Reaction + 2 Intuition + 2 Reflex Enhancers + 4 Move-by-WireĬharacters have 8 + (Will / 2, round up) boxes on the stun damage track black out extra boxes.ġ6 +2 Ares field helmet 14 Ares shock trooper mk. For this reason, I think that ammunition that targets impact armour should be considered to have a virtual armour piercing of at least 1.Player Character Sheet - Black Ops: Bogota Shadowrun Campaign On the average ballistic is greater by 0.9. It is noteworthy that ballistic armour consistently exceeds impact armour, most often by 2 points. The most common armours should be Leather Jacket, Urban Explorer Jumpsuit or Armour Jacket (indiviually, not in combination) due to their availability, value, and protection (respectively).

SHADOWRUN URBAN EXPLORER JUMPSUIT LICENSE

The above armour combination surpasses the protection of most of the armour suits, while not requiring a license and remaining obtainable, affordable, fairly concealable, and much more socially acceptable. Since it is fairly modular, simply use as many pieces as your attributes allow. YNT Softweave mitigates some of the problem a strength and body of 5 each is probably optimal. The does raise issues with encumbrance however, and wearing it would require a Body of 8. Maximal legal armour protection is achieved by Armour Jacket (or Camouflage Suit), Form Fitting Body Armour (Full Suit), and SecureTech PPP System, for a total of (16/14), or (18/13) by substituting in a Ballistic Mask. It almost goes without saying, but Heavy Military Grade Armour with helmet, shield and gel packs tips the scales at (25/21).Ī simple average of all armours in the game gives (4.4/3.5).

SHADOWRUN URBAN EXPLORER JUMPSUIT FULL

Substitute Full Body Armour if you don't have access to SWAT Armour.įor those wishing to supplement legal armour (with a restricted accessory), a shield can't be beat. SWAT Armour, with helmet and a ballistic shield (or taser or riot shield if appropriate) gives an astounding (20/16) protection, or (21/17) with gel packs. Here are my nominees for the "Best of." armours. In my continuing quest to determine the most deadly weapons in the game, it seems necessary to look at armour.













Shadowrun urban explorer jumpsuit