

The special part about a vortex is the center - it's a wormhole to another spot in hyperspace. It's very similar to a black hole, except much less brutal on the CR drain and much better at sucking in small fleets. What makes all this bearable is that they only affect fleets in deep hyperspace.Īnother hazard of deep hyperspace is the "Vortex". In addition to pushing fleets around, wavefronts also mildly drain CR. Mid-sized fleets can power their way through pretty quickly and large fleets can basically ignore them. Wavefronts occasionally fly across hyperspace, sweeping up small fleets in their path. Otherwise it's the same.Īlright, now we're going to bring back something that never made it in: wavefronts. Unlike the rest of shallow space, it can't become stormy. Stable terrain is formed around star systems by gravity. In addition to reducing sensor profiles, it reduces a fleet's sensor radius by half, reduces the speed of large fleets by up to half, and drains CR at a reasonable rate. Storm terrain temporarily replaces normal shallow space. Shallow Space (Stable) and Shallow Space (Storm). We're also going to have two variants of this terrain. It'll also protect fleets from some nasty deep hyperspace stuff described later. Anyways, what this terrain does is reduce a fleet's sensor profile by half. Scatter some clusters of the stuff everywhere else while you're at it. Pick up all that flat cloud-ish terrain we swept off the map a moment ago, because we're going to put it under those jump points and all around them. Oh yeah, and we have a bunch of jump points too. We're going to call those swirly depths "Deep Hyperspace". Thankfully with this suggestion most of the work is simply shuffling around existing parts.įirst, let's clear all this old hyperspace terrain off the map now we just have our lovely swirly background. I think it's going to take a major revisement to smooth it out. Hyperspace has been a bit rough the entire time it's been in Starsector.
